Case Study · Distributed Systems & Offline-First
Ultra-compact, offline-first state-based CRDT sync engine with Merkle clocks, delta replication, and tamper-evident cryptographic hash chains for edge, rural, and browser environments. Zero runtime dependencies.
Most "offline-first" web apps rely on last-write-wins timestamps stored in client databases. Under multi-device concurrent edits or multi-day network partitions (common for grassroots workers in rural Bihar), naive timestamps overwrite data and cause silent data loss. Meanwhile, mainstream CRDT libraries (Automerge, Yjs) can be heavyweight for low-end mobile devices and lack cryptographic auditability.
Demonstrates rigorous distributed systems craftsmanship directly relevant to Ente.io (end-to-end encrypted sync cloud), ByteDance (Distributed NoSQL systems), and FOSS United builder grants.